Felipe Saravia

  • Release Date

    2018 – Present

  • Format

    Digital (PC)

  • Role



I was invited to participate in the development of a party game for Steam. The developer was Benerot, a little place with big dreams. It was my first time composing a project with another musician. The music was aimed to be energetic, fun, and of course, metal. The game's goal is to be fun, and I tried to reinforce that from another angle. To compensate the slow movements of those heavy tanks I tried to give the game a freshness and a fluidity of movement from the sound perspective.